Wednesday 16 May 2012

Diablo III launch fiasco


So Diablo III launches bug ridden and without adequate capacity to support demand. I was so shocked I immediately removed all the skin from my knees with match sticks. It took a while but I felt like I’d achieved something so was disappointed when an achievement did not pop up.

Diablo III is a benchmark in the next phase of gaming developer company greed. They have an auction house where you can buy items, I think even characters, for real cash and ‘Cut-Me-Own-Throat-Dibbler-Blizzard’ gets a cut of each transaction. This would not work if players did not go online so they’ve forced everyone to log in to battle.net to play even single player mode. Now servers cannot keep up with demand and we have stupid bugs like if you give an NPC a shield you get kicked out of the game and cannot log back in. Plus it hides all your underpants in real life.

Modern Warfare, Skyrim, World of Warcraft, Diablo III. All launched full of bugs and/or have performance issues. The companies do not care as long as they meet the deadline because history shows players will still fork out loads of cash and pre-order or spend hours queuing up on launch day. When problems occur the forums fill up with /cry and the rants of adolescents. They do not care as long as you have spent your cash.

Lying down, turning over and exposing your privates to the world is not adequate protest to force change. Hold off for a week or two to see what issues arise like I do. If companies do not get millions in revenue on launch day from a product which is not up to standards then they may take note and actually do something about it.  It’s an idea so crazy, it just might work!

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